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## User Description
Tried to attack fighters that function as AA guns with AA guns that function as fighters (not a joke, this is the TripleA module for A&A module where it's necessary to have this t…
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Some users download our released plugin, put in it their project, Unreal Editor is rebuilding it for them, and the build fails.
One example is on the forum [here](https://community.cesium.com/t/ces…
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Hi! This is my first time writing an issue for Source, so I apologize if this gets confusing. I'll do my best to describe this:
I had recently discovered that single-player Source games (i.e. Half-…
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Hello!
This is not an issue, I want help to set a custom resolver before opening the stage in side unreal so that even some tries to load stage with the help of USD stage importer, the stage shoul…
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It is very early, I agree, but this is just to bring attention to Valve. With the recent update that was dropped, an [SDK](https://github.com/ValveSoftware/source-sdk-2013) update might be in order fo…
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`podman` cannot stop your container gracefully:
> StopSignal SIGTERM failed to stop container tvi in 10 seconds, resorting to SIGKILL
The detailed log is [here](https://pastebin.com/raw/Bzk9eZN1).…
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### Describe the proposed feature and its relevance to inferencing
Add support to slice, segment, and categorize large images atlases.
Used to generate a typical style for anomaly detection.
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## What problem does this solve or what need does it fill?
Bevy currently does not have a policy or documentation on the usage of panics in Rust code.
Because unhandled errors (panics) in Bevy resul…
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It seems there is nothing like this anywhere and I was wondering if this could be updated to make it work in UE5. I am trying to compile it but I get some errors. Any help would be appreciated.
```…
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Please attach the editor logs from `\Saved\Logs\MyProject.log`.
Build started at 10:31...
1>------ Build started: Project: ScriptGeneratorUbtPlugin.ubtplugin, Configuration: Development Any CPU ----…