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There are some scenes where shadow speckling still shows up. It probably wouldn't be an issue to increase the shadow tolerance a little more to get rid of this speckling.
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Step 0:
- [x] I've read the [contribution guidelines](https://github.com/speckleworks/SpeckleOrg/blob/master/CONTRIBUTING.md)!
(Note that @megankarbowski is actively working on resolving this …
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https://github.com/speckleworks
Of course, if @fraguada deems such an adventure worthwhile 😈
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This would open up a world of possibilities for both libraries:
- Complex geometric operations in Speckle
- A fully fledged 3D viewer for G-Shark geometries
- A single library to handle NURBS/Speckle…
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we need to figure out how we are related -- conceptually and in performance -- to speckle imaging. I think it might be pretty similar when you drill down to the actual operations.
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* "Bug: GSA grasshopper plugin cannot setup under ConnectorGrasshopper 2.19.1
## Prerequisites
- [x ] I read the [contribution guidelines](https://github.com/specklesystems/speckle-server/blob…
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Thank you so much @futantan for your work with go-to-test.
Your extension inspired me to try releasing my own for the first time, and I studied your code and rewrote it to support some more feature…
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Thanks for sharing your work
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Either a complete new PerCollECT-Tree only for effects in FMCW-Lidar-Systems or including of FMCW-corresponding nodes (possibly highlighted) in the existing LidarLimbs-Tree.
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in the docstring says the dot size is int bounded by 0 and 1 but the default value is 4!!!
```
Parameters
----------
size : tuple
The image size as a tuple of integers
dot_size : in…