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Hi Team,
I try to use PIXI spine with the example: [hero.zip](https://github.com/pixijs/pixi-spine/files/4629030/hero.zip) from Spine. But when i try to load my simple component all i see is black sc…
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Hello there,
I have been searching and testing a lot, and not being able to play, let's say, two animations together.
I read somewhere that spine-runtime is what we needed in order to manage the…
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当我使用spine lua缓存的时候
texture 计数+1
create spine animation
释放spine lua缓存
spine animation update 崩溃
原因在于,缓存spine 后,texture 计数 一直是2
当我释放lua spine 缓存后,计数器变成1
自动内存回收,导致 texture 被释放。
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I am really unsure whether this is a bug with pixi-spine or something we could be doing differently our side, but we have tried a multitude of solutions without any success. Hence i have come here for…
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Hi there all,
I'm getting unexpected result when applying bitmap mask (or SpriteMaskFilter) on Spine animation container, that contains images, that uses 'add' blend modes. When I apply mask, or se…
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For example, if I have one spine character (with slots and animations) and one spine cloth (also attached with slots, bones and animations), how can I blend these two spine components together, so I c…
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I am not able to remove spine animation from PIXI.Container.
As soon as i removeChild it, it throws an error.
Please help.
Below is the code :
private testSpineAnimation(): void {
…
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### Is your feature request related to a problem?
The current Spine runtime in GameMaker lacks many features.
### Describe the solution you'd like
We need to be able to play different Spine ani…
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### Description
I'm encountering an issue with `premultipliedAlpha` rendering for Spine files when transitioning between Android and iOS platforms. On Android, enabling `premultipliedAlpha` correct…
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Hi, rufaswan,
I'm working on a [program](https://github.com/quqr/QuadToSpine) that converts *.quad to Spine json and have some issues during the development process.
1. I've noticed some keyfram…