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## 背景
过去的 Spine-runtime API 存在多个版本(SpineAnimation, SpineRenderer),杂乱且不统一。在 1.3 里程碑中,对 API 进行了初步的整合与优化。然而,当前的 API 距离最终版本仍有差距,尚需进一步的审视与优化,以确保在未来能够更好地满足开发者的需求,提供更优的开发体验。
## 整体 API 调研
为确保新的 Spine…
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I would love to be able to use Flump with the huge variety of Spine runtimes. Has there been any discussion about exporting from Flump to the Spine JSON format?
http://esotericsoftware.com/spine-jso…
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Memory is not disposed with dispose() method on IOS 15.5
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Here's my test of the mix-and-match-example.html, which has left me confused:
https://github.com/EsotericSoftware/spine-runtimes/assets/30397306/79b898ea-45c3-4adf-a2e7-4286b5f61f13
What I did w…
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Spine Library 2.1 to 3.4 are removed in this version.
I failed to convert the runtimes & players in kiletw's repo, and it would be nice if you can add support for early versions (e.g. 2.1.25).
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Hello there,
I have been searching and testing a lot, and not being able to play, let's say, two animations together.
I read somewhere that spine-runtime is what we needed in order to manage the…
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Hi,
absolutely possible, that I misunderstanding how this is supposed to work, but here it comes:
I have skeleton with one object and two animation anim1 and anim2. Both animations move the obje…
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Reported on the forum here:
https://esotericsoftware.com/forum/d/24350-skeletongraphic-with-separatorparts-not-scaling-correctly/7
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Ability to use this godot spine spine module without the need to recompile godot!
This is supposedly possible via the use of gdnative
https://godotengine.org/article/dlscript-here
Will we be abl…
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Having issue with displaying 3.7 version of spine with .skel file
Could you add support .skel file on 3.7 branch or support 3.7 spines at 3.8 branch?
i0rph updated
4 years ago