-
Discussion thread for suggestions to improve how assets, particularly Pokemon sprites, are stored on the repository, and packaged to be sent to the user and converted into Phaser Sprites.
-
In some cases, images should be encoded using SDF first. The @flother's [spreet crate](https://github.com/flother/spreet) already supports it with https://github.com/flother/spreet/issues/58, so it s…
-
-
Firefox and Safari don't support it yet
https://caniuse.com/#feat=webp
-
It would be great if we could import a sprite sheet as layers (or even better: frames)
And export back to the same.
A sprite sheet of course is a single image comprising all the individual frame…
-
Until this week, the process of deploying updates to our map styles into the Rails application has been tedious and manual.
@Rub21 wrote a script to make it less so:
https://github.com/OpenHistori…
-
-
### Expected Behavior
When loading multiple spritesheets that link to each other with related_multi_packs, it should be able to load them all without deadlocking.
### Current Behavior
If you …
-
So this was my first time trying to mod base-game, now that the game now has mod support. I made some animations in adobe animate, exported the spritesheet and xml. I followed [this tutorial](https:…
-
Having characters that animate really adds a lot to the quality of a game. It would be great if we could have a library of these characters (maybe a dozen or so to start) that kids and plug into their…