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Substance Designer has a "Distance" node that takes an image (and I think) analyses it to find mean points of possible islands, and then uses these points to draw a Voronoi Diagram.
It's like Worle…
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### Expected Behaviour
### Actual Behaviour
### Reproduce Scenario (including but not limited to)
#### Steps to Reproduce
#### Platform and Version
#### Sample Code that illustrat…
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## Texture ideas
### Materials
- Objects
- Doors
- Rugs
- Lights (fluorescent...)
- Electronic panels
- Ceiling
- Acoustic ceiling tiles
- Ceiling fluorescent lights
### Ov…
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These improvements are purely based on my experince after working with substance designer, amplify shader editor and blender and creating some materials with flax.
- [x] By far the biggest improvem…
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Hi, I'm not sure if it would be a good idea to throw this here.
Would it be possible to maybe add a feature like this to the toolset?
I haven't explored ways to do something like this in COPs. For…
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Hi there Lubos,
I wondered if I could shoot a few questions your way.
I've seen the milestone/road map change log for major releases (0.7, 0.8, etc) of ArmorPaint, however I wondered if there's a …
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**Describe the project you are working on:**
Not for my project.
**Describe the problem or limitation you are having in your project:**
@StraToN asked if there were plans to support Material …
fire updated
11 months ago
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Hello,
After asking for steam support for “Adobe Substance 3D Painter 2023” doesn’t launch.
Teamthe support returned me :
“I am sorry to hear that you are experiencing an issue running Subst…
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Thread: https://forum.playcanvas.com/t/weird-shading-lines-when-using-normal-maps/17207/
Repro: https://playcanvas.com/editor/scene/1078580
![image](https://user-images.githubusercontent.com/166…
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**Game information**
Substance painter
**Distribution name and version where applicable**
Fedora silverblue 38
**Flatpak info**
flatpak --version
Flatpak 1.15.4
flatpak --gl-drivers
defa…