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```
An mode in editor where you can paint textures (on terrain).
Those textures could then be used for
- vegetation density (global, eg. make oasis with trees on desert)
- vegetation layers density (f…
-
```
An mode in editor where you can paint textures (on terrain).
Those textures could then be used for
- vegetation density (global, eg. make oasis with trees on desert)
- vegetation layers density (f…
-
```
An mode in editor where you can paint textures (on terrain).
Those textures could then be used for
- vegetation density (global, eg. make oasis with trees on desert)
- vegetation layers density (f…
-
Hi, I use my DEM generate from Drone using OpenDroneMap. After that, I use gdal_warp to re-project my DSM to EPSG:3857 and transform the greyscale data into the RGB data using rio-rgbify and last st…
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```
An mode in editor where you can paint textures (on terrain).
Those textures could then be used for
- vegetation density (global, eg. make oasis with trees on desert)
- vegetation layers density (f…
-
## Environment
- Android OS version: Android 13
- Devices affected: Samsung Galaxy S21 (tested with)
- Maps SDK Version: 10.14.0 and 11.0.0-rc1
## Observed behavior and steps to reproduce
T…
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What do people think about adding an interpretation field for raster sources?
Currently Mapbox use TileJSON for
1. a 3 band RGB raster to be displayed as is https://api.mapbox.com/v4/mapbox.sate…
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I typed it in the comments section already, but I posted it here incase said comment gets deleted due to breaking youtubes TOS somehow. It can be seen on 2nd video in the tutorial playlist here;https:…
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### Describe the bug
### **Context:**
For the game Star Wars Empire at War (Directx9.0c), we have a odd issue. There is multiple shaders which use fixed function calls to blend textures to produ…
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**maplibre-gl-js version**: 4.5.2 - 4.7.x
**browser**: all
### Steps to Trigger Behavior
1. enable terrain (raster), in the video, https://api.maptiler.com/tiles/terrain-rgb was used
2…