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I have made this comment on a few PRs so maybe it's time to document and/or build a mechanism.
You cannot generally make validation tighter, because any existing objects that violate the new rule w…
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### Summary
Clippy suggests dropping a temporary with a significant `Drop` after another function has taken ownership of it. Implementing its suggestion leads to an error.
### Lint Name
signi…
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We need to talk about your game's dire situation. It's trapped in a Windows-only world, like a penguin trying to surf the web with Internet Explorer. Don't you know that Linux users are the cool kids …
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`include/fast_double_parser.h` says:
#define FASTFLOAT_SMALLEST_POWER -325
#define FASTFLOAT_LARGEST_POWER 308
and later, in the `compute_float_64` function:
if (unlikely((real_e…
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I'll try to be as precise as possible with the details this time.
I opened a fight against a Battle Girl by switching my Incineroar for my Primarina, and the opposing Conkeldurr used Focus Punch. Whi…
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Pushing the discussion one step further, we should consider reinterpreting unique "ID" to mean that the same ID with dash/underscores/capitalisation is not allowed, e.g.,
`jdb_2` should block `JDB-…
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I posted an [issue](https://github.com/VoronDesign/Voron-0/issues/308#issue-1788425942) previously, and now I upgraded the suggested idler design even more
- the standard one couldn't hold very fle…
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### Summary
This issue seems to happen only on nightly. Not sure about beta.
Clippy will decide to `drop()` guards that are still being indirectly borrowed by another variable that will be later…
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The outer door handle could do with tightening (I assume that's what would fix it). Feels like it will fall off before too long.
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`DirectEdge` structures (and associated code) is pretty heavyweight right now. I could imagine a scenario where we have a fixed-number of pre-allocated structures and code entrypoints, where each entr…