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GameMaker (IDE 2024.8.1.171, runtime 2024.8.1.218),
LDTK 1.5.3
LDtk Parser 1.4
My tilesets in GM and LDtk don't seem to match. Included are 3 screenshots. One from LDTK, one from GM Tilemap e…
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**Describe the bug**
When processing tensors with C dimensions that are larger than 8 but not multiples of 8 tiles, the resulting output is wrong. This seems to be due to incomplete re-initialization…
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**Describe the Idea**
See image below. We should handle grass/dirt transitions.
**Changes from original**
Vanilla just displays one texture for each tile. Where we can detect this, draw different…
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**Describe the bug**
@lduncanson @pahbs are reporting that visualizations using MAAP titiler seem to be much slower than a couple of months ago
**To Reproduce**
Load up the map in this notebook.
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**maplibre-gl-js version**: 4.7.1, 5.0.0-pre.5
**browser**: Chrome
### Steps to Trigger Behavior
1. Create a map with semi-transparent raster tiles
2. Enable terrain (may be zero-elevation t…
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Hello! I am about to design a personal fabric.
What is the fundamental difference between supertile and tile? After reading the FABulous Document, it seems to me that there is only a difference in …
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Add a new fill mode for image fills, that makes them tile. This is often useful for material-y patterns, such as dots, squiggly separators and such.
I'd propose the following changes:
- Add a new …
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Hi,
I am contacting you regarding a problem with Esri map tiles. The tiles seem to be reversed (north is south):
```
library(maptiles)
library(terra)
library(geodata)
tanzania
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`Scene::fill()` accepts `peniko::BrushRef::Image` as a brush, and I expect it fills the shape with repetition of the specified image if `Extend::Repeated` is specified. However, the following code doe…