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at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Microsoft.ML.TorchSharp.AutoFormerV2.ObjectDetectionMetrics.ImageIoU(List`…
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I want to use torchsharp for android and ios .How can i do it?
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**System Information (please complete the following information):**
- Model Builder Version (available in Manage Extensions dialog): 17.15.0.2337001
- Visual Studio Version: Visual Studio Communit…
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Are there any plans to support torchaudio, such as StreamReader and StreamWriter classes
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**System Information (please complete the following information):**
- Model Builder Version (available in Manage Extensions dialog): **17.18.2.2415501**
- Visual Studio Version : **17.9.4**
**D…
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Any plans to support arm64 devices? Like Radxa Rock-5B or OrangePI 5.
It in any cases throw this.
```
Unhandled exception. System.IO.FileNotFoundException: Could not load file or assembly 'TorchSha…
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### Discussed in https://github.com/dotnet/TorchSharp/discussions/1126
Originally posted by **pkese** October 28, 2023
If anyone is interested...
I made a small language model inspired by h…
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@pkese has done some great work testing the Torch backend with GPU enabled.
See discussion from https://github.com/xamarin/TorchSharp/issues/143#issuecomment-637669892
Let's continue the discuss…
dsyme updated
4 years ago
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I install following package :
TorchSharp-cpu version: 0.101.6
And it automatically installs additional TorchSharp(0.101.6) and libtorch-cpu,libtorch-cpu-linux-x64,libtorch-cpu-osx-x64,libtorch-cpu…
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WIP Godot RL using c# and Torchsharp exposed as GDExtension
https://github.com/edbeeching/godot_rl_agents/issues/104#issuecomment-1637026695
https://github.com/edbeeching/godot_rl_agents/discussio…