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There have now been at least two tournaments that used different game scoring systems in different rounds, and they each came up with different ways to combine those scores. Both used an intermediate …
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# Motivation
There have been many [visual tournaments](https://www.qbwiki.com/wiki/Visual_tournament) (e.g. [Eyes that Do Not See](https://www.qbwiki.com/wiki/Eyes_That_Do_Not_See) and [BUMPY](http…
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Currently, just using for testing, but should have a flag around if the AIShip 'counts' as a player and can advance in rounds (i.e. it's a bar to beat). You should decide if there's one per tournamen…
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- Have separate tuning set for profitability analysis - ongoing
- Improve recent form neuron to include set and service/return game Elo ratings
- Introduce common player profile (by playing style - …
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I like the suggestion of implementing an optional "kids scoring" system for arena tournaments; 3 points for a win, 2 points for a draw and 1 for a loss. This is useful because it can be very dispiriti…
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Add the ability to save games you have played and review your game history.
Also, possibly save a configuration so you don't have to change your selections every time you play?
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Source: [r…
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As described here: https://github.com/FirstLegoLeague/fllscoring/blob/master/docs/user_interface/interaction.md#1-serverclientcalculator
Current endpoints:
- `/index.html` leads to full fledged inter…
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To preserve tournament integrity, the matchmaking should prioritize the best matches to the top ranking players in the tournament, in the latest round.
If this doesn't happen, there can be an issue…
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In locations where we aggregate scores for display purposes (mainly multiplayer / tournament settings currently), switching between classic and standardised can actually cause the order of scores to f…
peppy updated
2 years ago
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Today I caused an unforced error at an event. Ultimately it was my fault for not understanding the system and the required workflow, however the software has an opportunity to prevent this problem in …