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Unit IDs from some old experimentation of mine. Should extend the list in `Unit.cs` quite a bit
```
TROOP_INDICES.peasant = 1
TROOP_INDICES.burning_man = 2
TROOP_INDICES.lumberjack = 3
TROOP_INDI…
ngc92 updated
3 years ago
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Now it looks possible we will be able to put new AI lords temporarily in the game, with the help of the AICE (and eventually we may be able to open a space in the game to put a new AI there permanentl…
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Hello i wanna make Turkish funny Translation if you wish.
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**What problem does this solve or what need does it fill?**
1. More complex code bases to allow us to better reason about the ergonomics of ECS features.
2. Better integration testing. This can al…
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1.
add Town Hall a salvage button.
so its easier to move TH to the next mine. without building catapult to destroy own TownHall. Additional resources from salvage would help with the transition to…
Lagi7 updated
11 months ago
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Reason : This unit while they are very cheap, are quickly forgotten due to their overall low suitability which doesn't really help the fact that they have the least amount of range out of all missile …
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After a discussion on IRC, I thought of running this experiment, similar to #14004
If you're a developer and/or a server admin, list here the 3 features you need the most to turn ideas into realit…
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First off, thanks for all the code and well written blog posts! I love these hexagonal planets, and I'm not geometrically-minded enough to have ever come up with this.
A friend of mine (3D artist),…
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This is more of a general question which is not dircetly related to the patch.
I've looked into the Stronghold Image Toolbox which lets you extract the skins and animation files for SC1 buildings a…