-
```
What steps will reproduce the problem?
1.
a script with the following -
public GameObject target;
// Use this for initialization
void Start ()
{
target.active = false;…
-
Actuate in tweenToMatrix function does not do any tween at all under HTML5 canvas.
Just fixed the Tweening zooms in swf, but no way with html5
Maybe actuate tweening is not supported under canvas?
-
Maybe I'm mistaken, but as far as I understand, it looks like kira supports lots of different tweens (allowing frequency slides etc.), but that the only exposed tween is through the fade_in command.
…
-
```
Allow easing with SpeedBased tweens
```
Original issue reported on code.google.com by `daniele....@gmail.com` on 18 Dec 2012 at 4:24
-
```
Allow easing with SpeedBased tweens
```
Original issue reported on code.google.com by `daniele....@gmail.com` on 18 Dec 2012 at 4:24
-
```
Allow easing with SpeedBased tweens
```
Original issue reported on code.google.com by `daniele....@gmail.com` on 18 Dec 2012 at 4:24
-
```
Allow easing with SpeedBased tweens
```
Original issue reported on code.google.com by `daniele....@gmail.com` on 18 Dec 2012 at 4:24
-
```
Allow easing with SpeedBased tweens
```
Original issue reported on code.google.com by `daniele....@gmail.com` on 18 Dec 2012 at 4:24
-
```
Allow easing with SpeedBased tweens
```
Original issue reported on code.google.com by `daniele....@gmail.com` on 18 Dec 2012 at 4:24
-
Hi, how should I start using dotweens in nodecanvas.
I keep receiving: error CS0246: The type or namespace name `DG' could not be found. Are you missing an assembly reference?
Furthermore the do…