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# Prime numbers (unit magnitude) unfit for standardization
The current mp-units library (v2.0), since #300,
implements the amount of an unit, its magnitude, as a sum of prime numbers.
[ _Note_:
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### Problem:
s2n_ensure_memmove_trace / s2n_ensure_memcpy_trace used to write a custom debug string, but is now just a basic wrapper around memmove that checks its return value. We may just be able…
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### Problem Statement
Currently, tests are missing in this repository for engine package.
### Solution Description
The proposed solution is to address this by adding the necessary tests for t…
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### Is your feature request related to a problem?
It is not related to a problem but, addressing this would would help in detecting bugs early, supporting CI/CD, reducing debugging time, providing …
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### Describe the bug
the following code is correct, but will generate a false error
```
import { Observable, of, tap } from 'rxjs';
let test$: Observable = of(1).pipe(
tap(() => 1),
t…
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Sometimes the AI will move a unit next to one of the player's units, but not destroy it.
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The point of `integer_quotient()` is to make it extremely obvious that we are about to do a possibly-truncating integer division. We have seen that this is very error prone when the denominator has u…
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Write unit tests to validate the consistency requirements in a concurrent scenario.
Consistency requirements:
1. Unique UUID
2. Unique z-index
3. `getAllByZIndex` returns
- the list of widget…
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How about having the ability to deal with delta temperatures, or delta speeds or delta whatever?
Like being able to specify a delta temperature of x degrees (3 C, 4 F or 7 K). This would allow to c…
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Add unit as well as widget tests, which will be safety net for any changes hence forth!