issues
search
CameronJung
/
ChopperTankFlak
A simple rock-paper-scissors strategy game
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Level idea Helicopter raid
#72
CameronJung
opened
2 days ago
0
Class for a step in a tutorial
#71
CameronJung
opened
6 days ago
0
Dialogue Display System
#70
CameronJung
opened
1 week ago
1
Create A system to disable the player's controls
#69
CameronJung
opened
1 week ago
0
Create Graphical assets for the tutorials
#68
CameronJung
opened
1 week ago
0
Tutorial For Ranged Units and Terrain
#67
CameronJung
opened
1 week ago
0
Tutorial for unit match ups
#66
CameronJung
opened
2 weeks ago
0
Basic Controls Tutorial
#65
CameronJung
opened
2 weeks ago
1
1 6 ai
#64
CameronJung
closed
2 weeks ago
0
1 6 ai
#63
CameronJung
closed
2 weeks ago
0
The AI should give higher priority to destroying player units that are on a player building
#62
CameronJung
opened
1 month ago
0
Make AI account for its units "covering" eachother
#61
CameronJung
closed
2 weeks ago
2
Move the handling for hex affects out of the Unit Class
#60
CameronJung
closed
1 week ago
1
The AI should understand target saturation
#59
CameronJung
closed
2 weeks ago
0
Create An Objective for destroying all units
#58
CameronJung
closed
2 weeks ago
1
Create a class for keeping track of the units in play
#57
CameronJung
closed
2 weeks ago
0
Make the AI try to destroy units that make numerous kills
#56
CameronJung
opened
2 months ago
0
Give the AI the ability to have a unit escort another unit
#55
CameronJung
opened
2 months ago
0
Give the AI the ability to surrender
#54
CameronJung
opened
2 months ago
0
Make the AI able to change its strategy when necessary
#53
CameronJung
opened
2 months ago
0
Give AI the ability to flank the player's units
#52
CameronJung
opened
2 months ago
1
Make it so that AI values are more flexible
#51
CameronJung
opened
2 months ago
0
Level Idea: Massive Tank Battle
#50
CameronJung
opened
2 months ago
0
Give AI ability to identify objectives
#49
CameronJung
closed
2 weeks ago
1
Rework the AI to pursue objectives
#48
CameronJung
closed
2 weeks ago
0
1.5.0 Artillery Update
#47
CameronJung
closed
2 months ago
0
Instruction Page for ranged units
#46
CameronJung
closed
2 months ago
0
AI misjudges moves as safe due to its own units position
#45
CameronJung
opened
2 months ago
1
The AI thinks that units currently in stalemate still pose a threat to its units
#44
CameronJung
opened
2 months ago
1
Create AI handling for ranged units
#43
CameronJung
closed
2 months ago
2
Add a new enum for movement type
#42
CameronJung
closed
2 months ago
1
Create Ranged unit class
#41
CameronJung
closed
2 months ago
4
Create visual assets for ranged unit
#40
CameronJung
closed
2 months ago
1
Create Ranged Unit Prefab
#39
CameronJung
closed
2 months ago
0
Patch 1 4 4
#38
CameronJung
closed
4 months ago
0
Patch1 4 3android
#37
CameronJung
closed
4 months ago
0
Android Build crashes on startup
#36
CameronJung
closed
4 months ago
1
Android support
#35
CameronJung
closed
5 months ago
0
When exiting a level to main menu the background is paused
#34
CameronJung
closed
5 months ago
0
Create application quit handling for android
#33
CameronJung
closed
5 months ago
0
Background is sometimes visible on title screen
#32
CameronJung
closed
5 months ago
0
Title Menu does not scale properly
#31
CameronJung
closed
5 months ago
0
Game's Map does not scale properly
#30
CameronJung
closed
5 months ago
2
Android version instructions
#28
CameronJung
closed
5 months ago
0
Create a touch screen compatible interface for tracing unit commands
#27
CameronJung
closed
5 months ago
4
Touch screen compatible map panning
#26
CameronJung
closed
5 months ago
3
1.4 levels
#25
CameronJung
closed
5 months ago
0
AI will sometimes pass up an opportunity to destroy a unit
#24
CameronJung
closed
2 weeks ago
5
The AI's turn takes too long
#23
CameronJung
closed
4 months ago
6
Make the Enemy units try to kite the player's units
#22
CameronJung
closed
2 weeks ago
1
Next