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CameronJung
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ChopperTankFlak
A simple rock-paper-scissors strategy game
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Create AI handling for ranged units
#43
CameronJung
opened
3 weeks ago
0
Add a new enum for movement type
#42
CameronJung
opened
3 weeks ago
1
Create Ranged unit class
#41
CameronJung
opened
3 weeks ago
4
Create visual assets for ranged unit
#40
CameronJung
opened
3 weeks ago
1
Create Ranged Unit Prefab
#39
CameronJung
opened
3 weeks ago
0
Patch 1 4 4
#38
CameronJung
closed
1 month ago
0
Patch1 4 3android
#37
CameronJung
closed
2 months ago
0
Android Build crashes on startup
#36
CameronJung
closed
2 months ago
1
Android support
#35
CameronJung
closed
2 months ago
0
When exiting a level to main menu the background is paused
#34
CameronJung
closed
2 months ago
0
Create application quit handling for android
#33
CameronJung
closed
2 months ago
0
Background is sometimes visible on title screen
#32
CameronJung
closed
2 months ago
0
Title Menu does not scale properly
#31
CameronJung
closed
2 months ago
0
Game's Map does not scale properly
#30
CameronJung
closed
2 months ago
2
Android version instructions
#28
CameronJung
closed
2 months ago
0
Create a touch screen compatible interface for tracing unit commands
#27
CameronJung
closed
2 months ago
4
Touch screen compatible map panning
#26
CameronJung
closed
2 months ago
3
1.4 levels
#25
CameronJung
closed
3 months ago
0
AI will sometimes pass up an opportunity to destroy a unit
#24
CameronJung
opened
3 months ago
3
The AI's turn takes too long
#23
CameronJung
closed
1 month ago
6
Make the Enemy units try to kite the player's units
#22
CameronJung
opened
3 months ago
0
Create a Next Level Button
#21
CameronJung
closed
3 months ago
2
Make it so the game now has 6 levels
#20
CameronJung
closed
3 months ago
0
Level: base defense
#19
CameronJung
closed
3 months ago
0
Level: starting positions are joined by a narrow passage
#18
CameronJung
closed
3 months ago
1
Level: ground units only
#17
CameronJung
closed
3 months ago
1
Level: massive battle
#16
CameronJung
closed
3 months ago
1
Level: small battle
#15
CameronJung
closed
3 months ago
2
A Terrain Type to Impede Helicopters
#14
CameronJung
closed
3 months ago
1
Level Selection Menu
#13
CameronJung
closed
3 months ago
0
Navigation1 3
#12
CameronJung
closed
4 months ago
0
A* Search Causes noticeable drop in frame rate
#11
CameronJung
closed
4 months ago
0
The way units process orders violates encapsulation principle
#10
CameronJung
closed
4 months ago
0
Choose where to attack from
#9
CameronJung
closed
4 months ago
1
The AI should account for obstacles when moving units
#8
CameronJung
closed
4 months ago
0
Update README.md
#7
CameronJung
closed
7 months ago
0
Aesthetics V1.2
#6
CameronJung
closed
8 months ago
0
AI update
#5
CameronJung
closed
11 months ago
0
Postrelease
#4
CameronJung
closed
1 year ago
0
Preparation
#3
CameronJung
closed
1 year ago
0
Created Instructions
#2
CameronJung
closed
1 year ago
0
Game logic
#1
CameronJung
closed
1 year ago
0