Currently their are two ways to win the game, capture the opponent's base or destroy all enemy units. Both of these conditions can become impossible if one side loses all of certain types of units. Should the AI find itself in such a situation, it should abandon all attempts to pursue such a goal.
[ ] The AI stops pursuing the player's base if it loses all infantry
[ ] The AI makes a beeline at the player's base if it loses the ability to destroy one of the player's units
Currently their are two ways to win the game, capture the opponent's base or destroy all enemy units. Both of these conditions can become impossible if one side loses all of certain types of units. Should the AI find itself in such a situation, it should abandon all attempts to pursue such a goal.