Currently, the AI pursues a single objective; capture the player's base. This should be changed so that the AI can pursue a variety of different goals.
To Complete this task:
[x] Create an "Objective" Parent Class
[x] Create a child class for Objectives called "CaptureBase"
[x] Change The AI to create and store a Capture Base Objective at the start of the game if a player base is on the map
[x] Create a component called "Strategist" that keeps track of objectives and the units assigned to them
Currently, the AI pursues a single objective; capture the player's base. This should be changed so that the AI can pursue a variety of different goals.
To Complete this task: