Closed CameronJung closed 2 months ago
I'm scaling back the scope of this issue a little bit due to time constraints. Their won't be "special cases" like I previously envisioned, such as the AI trying to place the artillery in strategic locations. I will just settle for the current logic applied to the new unit.
The method "Perform Tactical Analysis" in the selection manager should be rewritten to use the new hex affect system
The AI will need to understand the following to use artillery properly: