CameronJung / ChopperTankFlak

A simple rock-paper-scissors strategy game
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Create AI handling for ranged units #43

Closed CameronJung closed 2 months ago

CameronJung commented 3 months ago

The AI will need to understand the following to use artillery properly:

CameronJung commented 2 months ago

I'm scaling back the scope of this issue a little bit due to time constraints. Their won't be "special cases" like I previously envisioned, such as the AI trying to place the artillery in strategic locations. I will just settle for the current logic applied to the new unit.

CameronJung commented 2 months ago

The method "Perform Tactical Analysis" in the selection manager should be rewritten to use the new hex affect system