Open CameronJung opened 1 month ago
It is currently possible for the player to create an unassailable position; while this a good tactic, and a fair tactic, the AI just needs a way to deal with it.
There isn't enough time left to implement this. Besides, the AI can spot the option to flank a position, it just prefers the fastest route.
It is currently possible for the player to create an unassailable position; while this a good tactic, and a fair tactic, the AI just needs a way to deal with it.