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The following example provides all of the files needed to recreate the issue described in the title and below:
With some .uasset files, calling LoadObject or LoadAllObjects will give an output that, …
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Feature Description
Data Collection
Satellite Imagery: Obtain satellite imagery from sources such as NASA’s M…
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Suggestion 1)
- at least split type 'grasses' into C3 and C4 grass types
Suggestion 2)
- maybe better to base on STEPWAT2's resource groups for easier mapping?
* unchanged: trees (STEPWAT2:…
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Ich finde, dass es unnötig ist für jede Kleinigkeit("Ich mach Steine) nen neuen Issue zu machen und deswegen ist der hier jetzt für die @AGameProject/3d die dann hier bitte reinschreiben was sie als n…
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During the generation phase, random walkers can live blobs of water. These blobs would gravitate toward each other, forming lakes. Later, dust near lakes could turn into plants, that essentially would…
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i have stumbled across this library as a possible candidate for a task I require where under water vegetation is detected.
From looking at the code - only depth is being extracted. Is there any do…
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[Migrated from JIRA ATOM-15082]
Description: Vegetation material
Details:
Support for 2 different vegetation materials. One which is standard PBR and one that is minimal PBR with SSS
Accepta…
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# Dialog box for each watershed:
### Parameters
- 3 sliders
- 1 single-select (Vegetation), selection through icons
- 1 multi-select (Water re-use checkboxes)
Precisions coming from researc…
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Gather ground-truth data for submerged vegetation (Arnold?)
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Gather ground-truth data for floating aquatic macrophytes (Arnold?)