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Make and test a function that, given a certain vehicle, returns a the position and orientation of a vehicle within it's cell.
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I think it would be nice to have a series of commands like:
- Move forwards 1 cell
- Move backwards 1 cell
- Rotate clockwise by 45 degrees
- Rotate counterclockwise by 45 degrees
In order to s…
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The mapper shall do the following:
1. Contain a current Position and Orientation(implement for both 2D and 3D).
2. Shall contain a function that updates Vehicle Odometry using wheels.
3. Shall cont…
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Add a vehicle ICON based on the vehicle selection. Have it's orientation change per the instructions during the Accelerometer Calibration process..
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- [ ] Performance simulation
- [x] Landing point selection/obstacle avoidance validation
- [x] Software-limited turn rate validation
- [ ] Locomotion validation
> - [x] Euler verification
- [ ] Wind c…
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Edges have an optional attribute "orientation", which has the following text to describe default behavior if it is is not included:
_If no trajectory is defined, apply the rotation to the direct pa…
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Hi @zhongtianda
Thank for your great repo
When i try it, i encountered a problem
https://github.com/zhongtianda/px4_gazebo_fuel/assets/98149078/8eddbd8b-ccec-47dc-bbfc-70702c2e57e6
Can you g…
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3.3.5 08b3833
Whenever a player's vehicle initiates a waypoint movement, the player's camera snaps to match the change in vehicle orientation. This should not happen.
Example quests: [Last of Her K…
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The goal is to get a first baseline on how to make a mask for a plane Y = x cm (vertical axis) in a GSV image.
Steps :
- get depth map associated with the image with Megadepth
- recover 3D relati…
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Hi,
Thank for such an wonderful repo. I was trying to train the model with a custom dataset using the lora script and getting the below error:
```
[2024-10-29 17:59:25,985] [INFO] [real_accelerat…