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Hiya! I'm wondering if it might be possible to do the equivalent of a `flux run`, where instead of a submit, we hang in the terminal until it's running, and then stream the output to the terminal. The…
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Hi @whitetigle and @MangelMaxime! Let's start a new issue as the previous one went off-topic long ago ;)
I've a bit of experience with game engines in the past (before I learnt functional programming…
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Problem
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Some operations would like to work on past or potential future versions of a component storage. A fast multiplayer games wants to extrapolate component states from the known past to…
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Could we consider the inclusion of string types?
It may be an immutable subtype of `extern`.
String type marker:
```
arg = ""+arg;
```
It would have the following expressions:
- `str.length`: size …
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# Fixed Wing Vehicle Integration
I am working on adding a FixedWing aircraft class into Airsim, so far I have been documenting my work under issue #2508 but as suggested by @rajat2004 it would be u…
AOS55 updated
2 months ago
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Only sometimes (?) fails, input is an all-carbon structure with high symmetry and `960` atoms. Output files are here [g10.tar.gz](https://github.com/ExpHP/rsp2/files/2328976/g10.tar.gz), commit ref is…
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I had a conversation via skype with a developer interested in component systems who asked me how I would handle the case where an entity needed to have multiple instances of a given component. His exa…
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Would you be interested in a c++ module for this?
I could try porting it.
fire updated
2 months ago
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# This issue tracks daily findings.
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#### Overview:
Currently, Phaser 3 offers a built-in physics engine alongside support for matter.js. After using both extensively, I'd like to propose a discussion on the potential benefits of focusi…