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alecmce
/
xember
A riff on the Ember entity system
MIT License
48
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7
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Alter clone to use describeType
#19
richardlord
closed
12 years ago
1
Responding to "events"
#18
pkra8
opened
12 years ago
1
once more and update to the buildfile
#17
devboy
closed
12 years ago
2
Now runs tests with buildr-as3
#16
devboy
closed
12 years ago
2
adds a buildr-as3 buildfile
#15
devboy
closed
12 years ago
3
If two entities reference the same component, then when encoded and decoded identity must be preserved
#14
alecmce
opened
13 years ago
2
Need to be able to configure and implement prefabs
#13
alecmce
opened
13 years ago
1
Multiple of same component in one entity?
#12
alecmce
opened
13 years ago
20
Removing an entity when iterating over a family stops the iteration
#11
richardlord
closed
13 years ago
2
Need to be able to release collections of nodes that are no longer required.
#10
alecmce
opened
13 years ago
1
Any best practices for single components/entities like player?
#9
vrobel
closed
13 years ago
8
TickedSystems handled by addTickedSystem
#8
vrobel
closed
13 years ago
9
[Ember(exclude="ExclusionComponent")]
#7
alecmce
closed
13 years ago
5
Updated demos, .gitignore and removed swfs
#6
vrobel
closed
13 years ago
0
Entities need a 'getEntities' method in order to facilitate serialisation
#5
alecmce
closed
13 years ago
1
"Sets" should be renamed as "Families" to better fit in with Tom's Ember nomenclature
#4
alecmce
closed
13 years ago
1
"Attributes" need to be renamed as "Components" to remain consistent with the entity system world
#3
alecmce
closed
13 years ago
1
Systems should be able to have multiple sets/families
#2
alecmce
closed
13 years ago
1
Must be able to remove all entities easily
#1
alecmce
closed
13 years ago
0