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I greatly appreciate your paper. I would like to ask if your BRDF decomposition mentioned in Fig18 can be directly applied to the Unreal Engine or Unity Engine?
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When i use bento, i meet this ValueError: blocks must be 2-D
import spatialdata as sd
import pandas as pd
import bento as bt
import zarr
import pandas as pd
import geopandas as gpd
from sh…
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My intuition told me that in every simple/collapsed/traveled graph trio, the number of simple vertices minus the number of collapsed vertices = the number of simple edges minus the number of collapsed…
yakra updated
8 months ago
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the Vcol are not there on the body mesh, only one named Attribute:
![image](https://github.com/soupday/cc_blender_tools/assets/49880198/71f11406-201e-40c2-9893-9dd6c6cfe9d3)
![image](https://githu…
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*(This is partly me researching things, partly a low priority feature request. I have no idea if this is within scope of this add-on)*
One major limitation of pure geometry clipmaps, is that LOD ar…
phire updated
7 months ago
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## Increasing access
Implementing this proposal would
* decrease complexity
* increase consistency
* enable new features
As a result, p5.js would be more accessible to beginners, while offe…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
#2614 is related.
- [X] For Python issues, I have tested with the [latest development wheel]…
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Using a `mat3` as a vertex attribute causes a panic when targeting D3D11.
I repurposed the cube example in sokol-rust for a repro, [check out this commit](https://github.com/floooh/sokol-rust/compa…
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**Is your feature request related to a problem? Please describe.**
I'm creating a Unity game as a hobby, and am looking to use this library for pathfinding.
1. For very large graphs, we want to ca…
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## Feature Request
Not sure if this is a feature request or just a comment / question on how I'm using graaf or how should I use it.
I'm not a super expert on C++20, so the code it's not easy to rea…