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Hi again, back with more of a question this time: how can I prevent vertices from being duplicated when exporting? If vert count is high enough, even with no islands, verts on seams will be duplicated…
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_Original author: aboiledtiger@gmail.com (July 15, 2012 00:16:55)_
enhace:
add method vertex(PVector) to pshape class. easier to create shapes.
PShape3D.vertex(PVector p);
_Original issue: http://c…
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Hello there ! Thank you for the amazing package and documentation, it's great 😄 !
I don't know if this is intended or not, but I've stumbled on what seems like an issue.
When one tries to add an…
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Create a module that implements back-face culling of triangles.
The module should:
- Take in a triangle -- three vertexes in screen space
- Check the winding order of vertexes -- if it has a cloc…
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I greatly appreciate your paper. I would like to ask if your BRDF decomposition mentioned in Fig18 can be directly applied to the Unreal Engine or Unity Engine?
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Good afternoon Dr.Dickie,
I'm an M2 student of neuroscience. I performed a vertex-wise comparison of cortical thickness maps (fs_32k) with FSL_PALM, thus obtaining statistical results for each hem…
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@katjabercic, I see that you have added a wiki page for the [**lsparse64**](https://github.com/DiscreteZOO/DiscreteZOO-core/wiki/lsparse64-format-for-undirected-labelled-multigraphs) format. I have so…
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**Describe the bug**
* ASan in vol2obj (vol_cl_tools repo) reports byte-alignment problems when directly accessing the pointer to vertices during frame reads.
* This is because the vertices are no…
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[This code in `ModelSceneGraph.js`](https://github.com/CesiumGS/cesium/blob/7b93161da1cc03bdc796b204e7aa51fb7acebf04/packages/engine/Source/Scene/Model/ModelSceneGraph.js#L541) is trying to compute th…
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the Vcol are not there on the body mesh, only one named Attribute:
![image](https://github.com/soupday/cc_blender_tools/assets/49880198/71f11406-201e-40c2-9893-9dd6c6cfe9d3)
![image](https://githu…