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**Is your feature request related to a problem? Please describe.**
It would be really cool to have shadows and colored light from block lights in these shaders. The rooms would look much better with …
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Bevy users like @JMS55 and @HackerFoo have reported painfully high overhead costs paid by Bevy users due to our use of `wgpu`.
> The "draw call overhead" issues are really more like state change o…
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I am incredibly worried about what could happen if this became a published project on Roblox, as I have seen many games rise and fall.
I have an idea where we could say it is inspired from the Mine…
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Hi, @GabeRundlett I found this project and it is awesome!
Can you support building this game on android?
Thank you so much!
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This is the design of an upcoming change to how blocky voxels work.
The changes cover:
- A new system of attributes, initially allowing to setup rotations, but can be used in the future for more…
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Hello, I hope everything is fine. I compiled the project on a PowerMac G5 running Debian sid ppc64 and using a AMD Radeon R5 230 Terascale 2 gpu, The game works but has some issues as the screenshot a…
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### Main programming language
`C++`
### Tutorial title
To-Do CLI Application in C++
### Tutorial URL
https://github.com/Kei-K23/todo-cli
### Category
* [ ] 3D Renderer
* [ ] Augmented Re…
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In case you want to add your Odin library/article/video/etc, please submit a PR! In case you don't want to do that you can just respond to this issue with a link.
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I'm trying to load voxel-keys but i get this error. So i tried to install game-shell with npm and loaded it via voxel-plugins:
```javascript
var plugins = createPlugins(game, {require:require}…
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[voxel-virus](https://github.com/shama/voxel-virus) will remove neighboring voxels randomly at a given rate. To create water I changed the `how` to set a water type voxel if the voxel below is air or …
shama updated
11 years ago