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Hi,
First of all, I'm using colyseus 0.14.21 on android VR Headset device to create a VR game and I use the network ability of colyseus to create a viewer for spectator on windows device, so thank fo…
Fafou updated
1 month ago
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Research:
- What is VR?
- History of VR
- Devices supported (Oculus Rift / HTC Vive)
(read books about VR but not done the literature review)
(Research progress should be in another issue)
Se…
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This is a total alternative for issue #1530 allowing playing on smaller screen devices easier, by zooming the combat field to be full height, being able to pan around by swiping (thought a bit risky p…
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**Describe the bug**
Normally this would not be an issue for most devices, because they're standard ROMs and not a large VR operating system. The problem in this case is with logging in. When I attem…
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Hello,
I recently got a Vaillant heatpump and installed a eBus to Wifi adapter. With the config available only 2 of the 5 devices on the eBus are found.
address 03: master #11
address 08: slav…
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**Guidelines**
- [X] I have reviewed the [guidelines for contributing](../CONTRIBUTING.md) to this repository.
**Is your feature request related to a problem? Please describe.**
Device currently …
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The desert sample scene is still there since the Mozilla *WebVR* era.
It's good for basic VR demo, but less for more complex VR features or AR features.
We need a scene that would be able to show:…
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Is it possible to make this a standalone game?
Yesterday, I realized that I want this game to be a standalone after experiencing a 14hr blackout due to a typhoon. We are safe but it is quite boring…
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This branch is work adding VR support.
At current it's able to render to a VR headset.
override BB.
* ~Need to add controller input~
* ~`SceneVR extends public Scene` to provide access to VR…
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Hi, I recently found this project and I am wondering if it can generate .APK files compatible with Oculus Quest devices.
Does it support Oculus Quest devices out of the box?
Is there any change th…