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Hi everyone,
I'm trying to make my app work in VR mode on my iPhone but that's the look I have when I enable this mode (with iOS 15.4.1) :
![vr_test](https://user-images.githubusercontent.com/9295…
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It seems if you walk into a portal using a point and click mode in VR, you can't go through them.
I'm not sure if this is fixable, but here is a nice video showcasing what happens with my friend ex…
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Comicbook sample does not work with any other controller in vr mode. The sample only works with Quest devices.
- A-Frame Version: 1.6.0
- Platform / Device: Magic Leap 2
- Reproducible Code Snip…
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### Describe the bug
The game in VR mode opens for less then a second before crashing instantly
### To Reproduce
Launch the game in Steam VR mode
### Expected behavior
The game doesn't crash and …
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Last Error Received:
Process: Ensemble Mode
Missing file error raised. Please address the error and try again.
If this error persists, please contact the developers with the error details.
…
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Was able to open rooms as VR experience in the past. Something may have changed with the latest update
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**Is your feature request related to a problem? Please describe.**
Right now clicking on VR for a non-VR user will stick them in VR mode with no way to escape other than refreshing.
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_Disclaimer: This may be a stupid idea and technically not feasibel. Close this request, if so. :)_
**Request:**
While playing in VR-Mode, there could be a separate fixed 2D-POV view of the game…
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**summary**
UI elements are mostly off-screen in VR. Splash videos at game startup play only on the left eye (very zoomed in), and the UI seems like it's rendering centered around the left-eye scre…
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Hi @andreasplesch
There is a feature suggested by @npolys that when we are in VR mode we should be able to use controller buttons to perform additional functions apart from zooming in like different…