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Making and editing custom quaver maps can be tedious at times.
I suggest a new system that can record your key presses and translate them onto a quaver map.
Alternatives to this would be a new m…
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Remove the No Fail mod; instead, when the HP reaches zero behave like a fail in multiplayer: the player will be notified of their failure (e.g. by playfield dimming) and can continue playing, but thei…
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[Link to the mirrored post on stable forums](https://osu.ppy.sh/community/forums/topics/1388182?start=8228229)
Hello, I'm here to spread a feature request that me and many other players feel would …
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There's a lot to be said for the appeal of having customizable cosmetic features and ways for the user to express themselves and stand out. This idea was kicked around in the Quaver discord server for…
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### Introduction
(You can skip this part, since it's not relevant to the issue, but it should be relevant for the people who wants some veracity on some crucial statements on this request).
Hell…
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**Include as many relevant documents/sites as possible to help me decipher the file format**
https://fileformats.fandom.com/wiki/Be-Music_Script
https://hitkey.nekokan.dyndns.info/cmds.htm
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**Describe the bug:**
If you put a rate lower than 1.0 on OD10 ( or lower ) maps like 0.7 for example, the accuracy ( timing windows ) will be a lot more easier, and it's really easy to have MAXs …
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Its just impossible to get good accuracy with a weird hit offset.
I would like to request a "hit offset" slider on the options menu.
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**Is your feature request related to a problem? Please describe.**
A common issue in vsrgs is getting your play ruined by a misclick on a windows shortcut like the windows key, alt-tab and such. Havi…
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sql/tests.TestRandomSyntaxSQLSmith [failed](https://teamcity.cockroachdb.com/viewLog.html?buildId=3391850&tab=buildLog) with [artifacts](https://teamcity.cockroachdb.com/viewLog.html?buildId=3391850&t…