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I know it is not supported at the moment therefore this request.
Tracking of moving markers works on ARKit2 (see here: https://www.youtube.com/watch?v=ySYFZwkZoio) and I would love to have that featu…
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**Describe your feature**
Hello,
I have been working on the Vuforia integration on our project for some time now, and I have questions regarding the continuous use of tracking features of Vuforia.
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tsoen updated
9 months ago
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> 【初心者向け】UnityでARアプリ開発できるまでの学習・勉強方法を紹介する
https://gurutaka-log.com/unity-ar-study
↑を読んで進めては見たものの、日々進歩しているからか更新が早い。
「過去の手順は過去のものとなり今だと違う!」ってことが多い 🤔
> 【Unity】Vuforiaを使ってARを表示する手順(2019年版)
https:…
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### SPECIFIC ISSUE ENCOUNTERED
Crash in ArSession_update when building with ARCore 1.23 or 1.24. App is terminated.
Problem not seen when building with ARCore 1.22 or lower, it is also not seen when…
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I everyone,
I'm currently building an app which will use both ARCore and Vuforia (the user will have the choice to use either ARCore or Vuforia) and I'm using Unreal 4.19.2 AND Vuforia 7.1-34 (now …
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Thank you for making this available! I hope a community grows around it.
I just tested it on an Nvidia Shield K1 tablet and ran into some issues (running the sample project):
1. Black screen at …
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Is this compatible with Xcode 10 and Unity 2019.2.4f1 ??? If not, do you know what I should do ???
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### Original issue opened by:
@njannink
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With the upcomming release of Apple VisionOs what will be the vision of MRTK for supporting this and the Apple Vision Pro.
Would love some insights to …
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For some reason the ARcore part of the engine once activated, changes something internally in a way that even in between levels it affects other tracking plugins like AR4Unreal (ARToolkit). In this vi…
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Hi,
I am trying this with Unity 2018.3/ XCode 10.1 and I am getting a lots of errors similar to this one:
https://github.com/jiulongw/swift-unity/issues/31
For example:
No member named 'ParseAss…