Open hectorC opened 7 years ago
Hi, thanks for testing our Plugin and your feedback!
Thank you for your reply.
Hi hectorC, thank you for testing and bringing that up. 1) That might be it and that should be further investigated. For now, can you manually trigger the camera permission, in the app settings after the installation? 2) I assume that the camera stream, that you see is the one rendered by Vuforia. In order to get the stream with a high frame rate, they render it in a somewhat deep surface view (that normally isn't visible unless something on the startup goes wrong). But that stream usually does not have the same aspect as your screen, so it appears distorted. Maybe you can have a look at that? This behaviour would actually also explain the behaviour of 4).
Hth and keep us posted, we try to do our best to help.
In my opinion the problem is in this line, could you try and comment it out (The cone will not appear, but the camera stream should remain). I think the problem is related to the mounting of the hardware camera (tablet vs. phone). Maybe someone could test it with another tablet... BTW which version of the Unreal Engine are you using?
That is correct. By commenting out that line the cone didn't appear and the camera stream remained. I'm using UE4 4.16.2. Could it be that the cone and the video background plane are for some reason not aligned properly in the world space?
Hi, could you try the changes in branch fix/i1.
Maybe it solves the issue...
Thank you! Yes, that fixed it.
Two notes:
Thank you for making this available! I hope a community grows around it.
I just tested it on an Nvidia Shield K1 tablet and ran into some issues (running the sample project):
I wonder if some of these issues are related to Vuforia not having access to camera calibration data since it appears as if the projection matrix is wrong.