Vuforia4Unreal
Vuforia for Unreal is a Plugin which integrates the tracking functionality of the Vuforia AR SDK with the rendering power of Unreal Engine 4.
Installation
Dependencies
Build instructions
How to integrate into your own Project
- Copy the CFVuforia Plugin inside your Project's Plugin folder
- Copy
BlankTexture.uasset
and M_DynamicTexture.uasset
from the PLugins Content folder to the Project Content folder
- Copy the content of the Vuforia SDK (vuforia-sdk-android-6-2-10) inside the
Plugins/CFVuforia/VuforiaSDK
folder
- Open your Project, drop the Vuforia Actor in the World and be sure to select "Player 0" in the Auto Player Activation select box.
- Open the Project, go to
Project Settings
> Plugins > Vuforia
and insert your Vuforia License Key
Troubleshooting
Build failed
- Ensure that you have copied the Vuforia SDK inside the Plugins VuforiaSDK folder
Black screen
- Ensure you have set your Vuforia License Key in the Project Settings
- Ensure you have copied the two Assets (BlankTexture.uasset and M_DynamicTexture.uasset) inside your Project Content folder
- Remove the Vuforia Actor from the World and readd it to the World, don't forget to set the "Auto Player Activation" to "Player 0"
No Content shown on the Target
- If you can see the Camera stream, but your Content is not shown on the Target (stonesandchips), be sure that your Content is placed at 0,0,0 in World coordinates. The Plugin currently only supports one Target, whos Content needs to be in the middle of the World.
- Ensure that you react on the TrackingLost/Found Events (for an example how to use them look at the level blueprint in the project of this Repository)
Copyright and License
Vuforia4Unreal is provided under the BSD-3-Clause.
Copyright 2016-2017 Georg Vienna, Elias Tappeiner @ Codeflügel GmbH
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