-
**Is your feature request related to a problem? Please describe (REQUIRED):**
WebGL context can be lost when not enough GPU resources are available.
**Describe the solution you'd like (REQUIRED):…
-
Hello, I guess a common use case for this tool is to minify WebGL shaders to allow WebGL web applications to load faster. I would like to use it in the production build step for a game I'm working on.…
-
Just wondering why this code example (or the `GPGPU` class in general) has been removed from the current build:
https://github.com/thi-ng/umbrella/blob/161b4f8afaef0df742a8e2c7776993b828662589/exam…
-
Audio does not work in safari.
Audio loads about 10 seconds after game in chrome
-
I mainly use bayou in WebGL build and it work fine.
But when using bayou in Android [RELEASE] build I can't use ServerRPC but broadcast work fine.
My ServerRPC look like this
```cs
[ServerRpc]
…
-
### Tested versions
Tested in Godot **v4.2.1.stable.official** and **v4.3.dev6.official**
### System information
Godot v4.2.1.stable - Pop!_OS 22.04 LTS - X11 - Vulkan (Mobile) - integrated AMD Rad…
-
RuntimeError: function signature mismatch
at VirtualFuncInvoker0::Invoke(unsigned short, Il2CppObject*) (:wasm-function[1115]:0x74fa3)
at dynCall_iii (:wasm-function[45931]:0xfac913)
at…
-
## **Describe the bug**
Low FPS on different browsers
## **Version**
@latest
## **To Reproduce**
Have map which is not complex, just arround 20 tiles with colliders enabled.
In deckstop …
-
there should be a way to set the camera rotation angle.
-
User reported a bug in ticket [Ticket #189215]
However, it seems like this is working as intended for now, as per the following exchange on slack.
"*Russell Kay* [4:41 PM]
We should just fail gr…