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First off, i do appreciate the effort you guys have put into this application, its very much useful for pairing Wiimotes...
However, none of my official Wiimotes connect but i get some success with a…
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### Concerned project
Standalone emulationstation
### Distribution Version
_No response_
### Architecture
x86_64
### Issue description
Hello everyone!
When I trying build emulationstation, i g…
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Would it be possible to add support for Wiimotes that have Wii Motion Plus? They have a gyroscope, although I don't know how you'd implement their support in Rust as the current input interpreters are…
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I followed the instructions but as soon as I press 1 and 2 it doesn't connect it can be because I put it in ur0 because I read that it was better to delete ux0 tai.
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```
Wiimotes make nice control devices for robots.
This may require allowing multiple BT coonections to be useful.
```
Original issue reported on code.google.com by `damonkoh...@gmail.com` on 20 Se…
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```
Allowing the user to aim at the screen and select the options would improve the
experience a lot.
Please consider adding this feature some time.
--ICEknight
```
Original issue reported on code…
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It would be nice if the player sounds (getting hit, firing, jumping) came
from the wiimote.
```
Original issue reported on code.google.com by `prisms...@gmail.com` on 4 Jun 2008 at 7:09
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Hello,
first of all, big thanks for FAKEMOTE, works almost perfectly. There are a few small things however:
1) Would it be possible to implement a mode for a sideways Wii Remote with no attachme…
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What steps will reproduce the problem?
1. Run DML on a new Wii (the ones without GC support)
2. Load game, which works just fine by the way (tested luigi's mansion+MK:DD)
3. Try to use a classic c…
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```
Wiimotes make nice control devices for robots.
This may require allowing multiple BT coonections to be useful.
```
Original issue reported on code.google.com by `damonkoh...@gmail.com` on 20 Se…