-
I recently upgraded to Unity 5.3.2.f1 from Unity 4, and when using the standard asset FPS Controller the character is constantly walking forward by default. I was able to eliminate the issue by remov…
-
Hi - thankyou for this, we've been using it for a while and it's a fantastic driver.
One thing I have however noticed is it is a bit expensive at runtime ~0.5ms/call, I suspect that's the GetObject…
-
Unity (hololens branch) throws 54 errors when the scene is built, and will subsequently not run in visual studio. I'm currently working with the hololens emulator, not a physical device yet. Once the …
ghost updated
3 years ago
-
I just got back to the linux opensource version of pymol 2, so there is a chance this is not a bug, but I just missed something trivial, and this should have been asked in a different forum;
I have…
-
Hi
Oculus Go connected to Steam, and the below message appears and the ALVR server crashes
NvEnc NvEncoderD3D11 failed. Code=2 NvEncoder::NvEncoder : m_nvenc.nvEncOpenEncodeSessionEx(&encodeSess…
-
When switching to the new Unity default compiler (IL2CPP) instead of Mono, SpaceNavigator stops working in a Windows build.
There's a COMException thrown:
```
System.Runtime.InteropServices.COM…
-
Hi, I am the developer of a plugin (https://github.com/smartavionics/RawMouse) that lets people use HID mouse devices with the Cura slicer program. It makes use of https://github.com/trezor/cython-hid…
-
Support for the SpaceMouse3D (https://3dconnexion.com/uk/spacemouse/) could provide an improved flying experience.
As there has been interest in the support slack, some user created resources are …
-
Thank you for that nifty piece of software! This enables me (in combination with xboxdrv) to use my 3Dconnexion device as a mouse input device.
There is one issue which I'm facing. Sometimes after …
-
Hi folks,
first things first. You did an amazing job with this unity plugin. it is easy to install and even more easy to use. However, we are developing software for a big customer where the setup …