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On 9.3.2 (jailbroken), it seems that I am unable to save internally in the games. However, I am able to make save states. I've check the origin of the files and the ownership of the directory is **mob…
ghost updated
7 years ago
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cover the essential parts of the article.
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Same as the RSP DMA, the audio DMA is also instant. Not how the hw works, this hides bugs.
High chance this applies to all other forms of DMA too.
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```
I get crashing (no output in the console window unfortunately) during an rumble
event, in any game when using:
SDL.dll
PuruPuru_Win32.dll
from build 130. If I simply swap those with the files f…
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### [REQUIRED] Environment info
**firebase-tools:** 7.15.0 & 7.15.1
**Platform:** macOS 18.7.0 Darwin Kernel Version 18.7.0:
### [REQUIRED] Test case
```typescript
export cons…
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**Is your feature request related to a problem? Please describe**
It would be great if one could emulate a GPU (like there is an FPGA emulator) purely for correctness testing rather than for perfor…
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```
I get crashing (no output in the console window unfortunately) during an rumble
event, in any game when using:
SDL.dll
PuruPuru_Win32.dll
from build 130. If I simply swap those with the files f…
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Using the code below, we push $ff onto the stack, and then pull it back into the processor status. Doing so keeps the Break flag set. The example below then pushes it back and pulls it to X, to verify…
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If I start a Rom in windowed mode or fullscreen mode (The Emulator calls it so,but I'm sure that it's borderless windowed) it looks normal:
https://i.imgur.com/EYwXMsS.png
https://i.imgur.com/VVobQD…
ghost updated
3 years ago
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I have a decent pc so I always use the software renderer with 2x internal resolution. Now that I'm playing Legend of Dragoon, I notice there are a few events in the game that causes the emulator to sw…