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When the Portal Gun fires at the entity, prop_door_rotating, particles persist and do not go away.
Steam System Specs:
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Mo…
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### Description
From the moment a match starts, the amount of graphics memory consumed increases until it reaches the limit(8GB). FPS drops until static image. Only restarting the game helps. If yo…
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![タイトルなし](https://user-images.githubusercontent.com/109478063/179496229-ead4e52f-8683-49e9-8985-09dd0a68cf5e.png)
私、三画面使っていて、左から1:横長(メイン)、2:縦長、3:横長の環境となっております。
で、3のところにNiconicoをフルスクリーンで使っているのですが…
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```
What steps will reproduce the problem?
1.watch title OR
2.equip a mask OR
3.watch the cut scene when link gets turned into a deku
It should show the scene, but there is only black.(Sound effects …
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**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Install program through WINE
2. Get error for DirectX installer
3.…
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# Compatibility Report
- Name of the game with compatibility issues: Warlords Battlecry III
- Steam AppID of the game: 433280
## System Information
- GPU: RX 6700 XT
- Video driver version: Mes…
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Hooking into the render pipeline of FS might allow us to publish depth images, which would go toward a proper 3D / depth camera sensor.
Rendering multiple viewpoints at the same time would still be…
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### Description
I updated the new Battle Pass patch and now i can't open the game, because it shows an error:
CMaterialSystem2AppSystemDict::AddRenderSystem();
Failed to load rendersystemdx11.mdl…
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```
ESSL3 float-integer conversions (floatBitsToInt, floatBitsToUint,
intBitsToFloat, uintBitsToFloat) are currently not supported by ANGLE.
These are simple to implement on Direct3D with asint, asu…
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```
ESSL3 float-integer conversions (floatBitsToInt, floatBitsToUint,
intBitsToFloat, uintBitsToFloat) are currently not supported by ANGLE.
These are simple to implement on Direct3D with asint, asu…