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### What happened?
Use BepInEx without installing any mods, unable to enter the game black screen
May have nothing to do with mono.dll
If you don't use BepInEx, the black screen will not appear whe…
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Hey, I just wanted to make a note here that there is an issue with loading the Equipment and Quick Slots mod after the Hearth and Home update. I am not sure if you're aware of this yet, so I am making…
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A `bool __runOriginal` injection would be useful for prefixes that are not skipped even though original will be skipped. The name is in sync with HarmonyX where all prefixes are never skipped and need…
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`[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object.
Stack trace:
NebulaWorld.SimulatedWorld.OnGameLoadCompleted () (at C:/Users/Phantom/Documents/GitH…
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### What happened?
New Valheim version Hearth & Home released today september 16th seems to be incompatible or having trouble with BepInEx
During load bepinex:
![image](https://user-images.gith…
ppeau updated
3 years ago
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After I installed Qmodmanager it doesn't let me create save games nor let me use mods
Here is the log:
Fallback handler could not load library C:/Users/Riley/Desktop/DUMP/Subnautica_Data/Mono/data…
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Would it be sensible to replace the 0Harmony.dll dependency with the HarmonyX nuget package ref?
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[This code](https://github.com/hubastard/nebula/blob/master/NebulaPatcher/Patches/Dynamic/UIEscMenu_Patch.cs#L24) works fine on Dyson Sphere Program 0.6.x (tested with BepInEx 5.4.5 & 5.4.9), however …
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Hi, I'm trying to translate HolyKnightRicca, unfortunately it doesn't have a font for my language.
So i tried using OverrideFontTextMeshPro with arialuni_sdf_u2019 and this works fine in Bepinex 6.…
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Currently, an issue exists with the 32-bit version of BepInEx and this game, which is also 32-bit.
To cause the issue, the game must be booted up with BepInEx put in the game's root folder.
I ex…