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The current gltf loader only supports loading local assets.
We would like to load gltf assets from outside the build (e.g. url from network)
The code currently sets the local uri in the gltf obj…
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Making an environment and using environment coloring to get some cool 'free' (as in no rasterized textures) coloring effects. For example, I set up the scene how I like it from our default position, u…
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Hi,
I'm looking to quickly iterate on some gestures with Oculus controlles. The gestures can change quickly and it'd be ideal to be able to record actual controlers for later replay.
I know I ca…
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## Describe the bug
UnityUIToggleButton is not setup to be an Interactable with Selection Mode Toggle.
## Expected behavior
I was hoping for a few more Volumetric UnityUI compatible controls …
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## Describe the bug
Removed and recreated the Unity library folder and the app started spewing errors. I don't think anything else changed. Clearing the cache, removing and readding MRTK, made no dif…
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## Describe the issue
There are multiple tutorials on Holographic Remoting but they provide different information, this is confusing. Some of it is also outdated compared to the current version (MRTK…
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## Describe the problem
Currently all our scriptable objects have a order magic number associated with them for creating them in the context menu of the asset window. It's hard to keep track of the…
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## Describe the problem
I'm using the scrollingobjectCollection in my project and want to display the page currently displayed and the total number of pages
## Describe the solution you'd like
…
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## Describe the problem
NearInteractionTouchable uses the Collider base in most places but switches to BoxCollider for SetTouchableCollider(). That causes undiscovered failures when a mesh collide…
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## Describe the problem
When Unity app is remoting to Hololens 2, the rendering for HoloLens is also copied and shown in the Unity app. It looks like current MRTK or Unity XR WSA api does not allow…