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adding the ability to track hands with an oculus quest would help with ability to develop for MRTK across HMDs
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After disabling telemetry, `adb shell pm list packages -d` lists any package but `com.oculus.appsafety`. `adb shell pm path com.oculus.appsafety` lists appsafety too but that goes for any of the packa…
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## Checklist
- [x] The package I am requesting does not already exist on https://chocolatey.org/packages;
- [x] There is no open issue for this package;
- [x] The issue title starts 'RFP - ';
…
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```
What steps will reproduce the problem?
1. install as described in the docs, with the SDL framework
2. cd to the directory
3. ./boxplorer ./cfgs/rrrola.cfg --oculus
What is the expected output? Wh…
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I'm having a lot of trouble getting stick input from oculus quest controllers. There's a get_joystick_axis method, but I've tried a bunch of different values from JoystickList, and none of them work, …
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Every time I load into a world, the oculus will crash by saying it can't track the movement of my headset. This is the only game that does this, I've tried solutions that partake to this problem, but …
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```
What steps will reproduce the problem?
1. install as described in the docs, with the SDL framework
2. cd to the directory
3. ./boxplorer ./cfgs/rrrola.cfg --oculus
What is the expected output? Wh…
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The gorilla locomotion works perfectly on desktop, but my friends all use quest 2 headsets. When I built it for android to test, the player remains floating and the hands fly up and down extremely fas…
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- [ ] Add Hand Tracking support for Oculus Quest
vatro updated
2 years ago
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Three.js supports the `"OVR_multiview2"` WebGL2 extension, which is enabled by default in some browsers. However that extension only works on non-anti-aliased contexts, which results in a very rough i…