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This misrepresents hex literals like "0xFF" or "0x143".
(Using a custom font also causes a "flash of unstyled text" as the `@font-face` loads. I'd recommend listing just standard fonts that come wi…
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Hi all! It is my first time playing with SameBoy code. Managed to build it on MacOS, process was painless and even pleasant as it is great to see things... just compiling.
```sh
brew install rgbds…
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Hi,
When I run `make` with my baserom (with same md5) , I get the following error:
```js
rgbgfx -d 2 -o build/tilesets/1156.2bpp text/tilesets/1156.png
make: rgbgfx: No such file or directory
…
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when running the automatic tests, they pull and compile ucity from github, which has an old codebase using syntax that is now considered to be "obsolete".
I would suggest that irrelevant warnings be …
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Hi, thank you sooo much for this Red Hack Repository and the ability to make our own edits to the game! What I did was modify all pokemon's base stats, move changes, mart changes, etc, to make my own …
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`src/version.c` is treated as a normal dependency, and not re-built when the executable changes.
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Currently we use `rgbgfx` to extract the middle two colors from four-color indexed PNGs just for the Pokémon and trainer sprites. The advantage is being able to see just how they'll look in-game. The …
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https://github.com/gbdev/rgbds/blob/master/src/asm/lexer.c#L50-L63 :
```diff
- if (file == INVALID_HANDLE_VALUE) \
- break; \
+ if (file != INVALID_HANDLE_VALUE) { \
mappingOb…
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I got the modified sources via email, will write the changes here later, but this one is going to be really good! :dancers:
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I've written a macro that includes a binary file while rearranging all the bytes. It looks like this:
```
.MACRO incv2bpp ARGS FILE WIDTH ;include a 2bpp row-major image, but convert to column-major…