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I would love to see "sound card" input to CasparCG. In light of #652 it would be powerful to use sund card interfaces for getting multiple audio sources in - and multiple audio mixes out.
- Needs s…
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### Description
when exporting a model, that is using global seed and unifom noise ,as fmu with out creating dll(no platform), some c-files are missing inside ./source directory as well as the refe…
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Currently we have constructors taking a name, name + boolean, or name + two booleans. There's no need for this complexity. Its best to just have a single constructor specifying the asset manager, the …
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Hi!
First off, thanks for this app, it's a really nice helper tool for musical needs on the go.
**Issue:**
* After upgrading to Android 10 (LineageOS 17.1), the piano is not really usable anymore…
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One of the few basic effects Minetest is still missing are sounds and particles for liquid collisions. A large particle burst and a splash sound should be triggered when a player hits the water, while…
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Hello! I am developing an application and for that I want to give an audio a reverb effect. I want to make it sound like the audio is being played in a large room with multiple sources. I am able to e…
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Note: This is something of a cross-post between this project and Sound Physics where I have posted [a similar thread](https://github.com/henkelmax/sound-physics-remastered/issues/224).
I have reaso…
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When I use `audio` element in Motion Manager's callback `motionManager.on("motionStart", (group, index, audio) => {})` with `createMediaElementSource` for output the sound to different audio destinati…
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From README:
> One major challenge is ensuring that traffic data received from various sources (Datex2, APIs) accurately maps to road segments in OpenStreetMap (OSM). This includes handling mismatc…
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Hi there, 1st of all thanks for this awesome work !
Since we've 'doxed' it in our [HyMPS project](https://forart.it/HyMPS) (under [AUDIO section](https://github.com/FORARTfe/HyMPS#- ) \ [AI-based p…