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**Summary**
Settings to enhance the player experience and performance
**Work Request**
- [x] Menu should have a settings
- [x] Settings should be accessible when the player is playing
- [x] ~~P…
Heph0 updated
2 years ago
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str.bin stores bgm, sound effects and voice announcer from most DDR PSX games (3rdMIX to 5thMIX and etc.). So far, they can be ripped via PSound but majority of them have clicks and/or scratchy sounds…
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**Hi!**
_Before we start, I want to clarify that I’m not using SDRAM and that I only want to activate a single effect._
I’m facing an issue with the SMD version of the pedal. Indeed, when I stri…
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Results from testing the two focus effects added:
Both:
1. The Focus Effects could do with different colours, since they're both just dull green at the moment, which is... dull. The colours could …
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Using Qibs for speed/jump pad effects is very neat and simple to create but unless all players are required to use Noxesium wherever they're being used, you have to make some sort of server-sided impl…
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While I greatly appreciate the ambient sound effects, they can grate on your nerves if they repeat endlessly. Point in case: I made a beach base recently and rummaged around in it for a long time. Eve…
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The closest I can get to this functionality on my own is to either:
1. manually track all sounds playing on a specific track and iterate through them to call their handle's `stop()` method
2. drop…
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Materials have sound effects for collision and footsteps. (play footsteps together for jumping/landing. Use collision sound for hitting wall at high velocity)
Sound effect is chosen from either ma…
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One water setting for all underwater environments can make some underwater environments look a bit off. The default settings look good for biomes such as Forests, Taigas, and Cold Oceans. Perhaps this…
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Many apps use subtle sound effects to reinforce their interfaces and give audial feedback. Messaging apps bloop upon sending, video and sound editing apps click when snapping clips end-to-end, and var…