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would it be possible to add a feature to export selected layer(s) as automatically trimmed pngs, named based on layer name? it's a workflow that's pretty nice in photoshop but i can't find a way to do…
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we need an API for addressing texture atlases, generated with texpack or something.
this is more efficient for GPUs, but also means we can hit the disk less when loading from slow media (network, s…
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I'm having a very strange memory issue with a game, but only in HTML versions. There's 2 scenes that we're going back and forth between in this game. Scene 1 loads and we're at around 240MB in Activit…
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How do I resize sprites so that they will fit? Every time I import a spriteset its too big to select. I can only select a small part of the image. Anyone have any ideas or tips?
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This plugin looks cool, but I can;t figure out how to use it.
I used AssetLib to install it, but then I'm not sure what to do.
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Good, when I hit play on windows 10 I will not run the game.
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This is a courtesy notice. It seems that you, @Otouto, and I wrote a `grunt-spritesmith` port at the same time. Since you are still developing `gulp-spritesmith`, it seems like you have not heard abou…
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Iain mentioned in the level editor thread that we would need to decide what the new data format is going to be. I thought I'd better give that task it's own thread.
To start things off, here is a lis…
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I had some visual bugs or game crashes happening with this. You may even get a crash from killing the enemies who are under the effect of this bug. You can't avoid this by replacing the sprite with ot…
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I have an issue where i generate sprites using the sprites task, and the output has different colors on some of the images pixels. This means that the spritesheet generation tool manipulate with the o…