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Merge node weight based pathfinding to master. It has proven to be a handy way to handle simultaneous pathfinding for multiple agents, for most use cases.
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I think we should start thinking about a 1.2.1 release. It contains some pretty important features, such as:
- the new 3D particle system
- bullet GC fixes
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Sometimes it is easier to just see what keys are missing and then add them. If there are many missing keys, app will die on every missing key. It will be better to allow not throwing an exception. Thi…
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Thanks for the great tool!
I am using TickedVehicles and SteerForPursuit. I have been trying to figure out how to get rid of the deceleration of the ticked vehicle as it gets closer to the target. …
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I was getting a NullReferenceException error in SteerToFollow.cs because I hadn't instantiated a Vehicle when trying to call CalculateForce() in SteerToFollow.cs, which of course inherits from Steerin…
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http://www.red3d.com/cwr/steer/gdc99/
http://www.red3d.com/cwr/steer/
http://rocketmandevelopment.com/2010/06/11/steering-behaviors-seeking/
http://www.openprocessing.org/sketch/11045
http://www.verge…
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Using SimpleSteeringController, started getting intermittent segfault in FleeBehavior::Calculate; called by EvadeBehavior, called by HideBehavior. The problem is that behaviors (such as HideBehavior …