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⚠️ **Issues not using this template will be systematically closed.**
**Describe the bug**
On Windows, when using Vulkan, on some GLTF scenes GPU memory usage increases constantly during execution,…
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This is a continuation of #14600 which had two separate features proposed in the same issue (static members in interfaces *and* abstract static class members)
## Search Terms
static abstract met…
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From their website (https://foodb.ca/):
> FooDB is the world’s largest and most comprehensive resource on food constituents, chemistry and biology. It provides information on both macronutrients an…
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Tested both nightly and devel versions.
When starting a N64 game with any of the cores available the core and/or Lakka crashes ad Lakka restarts.
- Which version of Lakka are you using?
Lakka…
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Hi, I know that states are not perfect in mame2003-plus as it is indicated as "game-dependent" in [libretro documentation](https://docs.libretro.com/library/mame2003_plus/#features). But it seems not …
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**Describe the bug**
Cube stops responding
**To Reproduce**
1. run
2. rotating cube works
3. switch back to console it was run from, then away again
4. rotating cube fails
**Expected behavi…
Dmole updated
8 months ago
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CPU : Intel 11700
I have two VGA cards
NVIDIA RTX 4060 Ti
NVIDIA RTX 4060 Ti
OS : Windows 11 (updated)
I have two versions of Vulkan
C:\VulkanSDK\1.3.280.0
C:\VulkanSDK\…
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This might allow us to achieve greater re-use of render target textures when accessing the textures from a persistent pool (tracked in https://github.com/flutter/flutter/issues/131515).
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In Chapter 16, the class `GeometryRenderActivity`'s `createDescriptorPool` method creates a descriptor pool with the number of image descriptors equal to `engineProps.getMaxMaterials() * 3`, rather th…