-
see: https://www.youtube.com/watch?v=av9rYRu0F8c&lc=Ugwi0DYV7R_qSBQv9oN4AaABAg
-
I have a skeleton, a body mesh and a head mesh.
The head is parented to the head bone in the rig, in blender it has a position of x=0, y=0, z=1.5.
The godot exporter creates a boneattachment node in…
-
We've been getting a lot of head contributions lately, and with @ChrAfonso looking at some early implementation in #186, now looks like an important time to start to iron out our requirements and addr…
-
numpy vector don't dance, right?
-
Is it possible you could make some sort of documentation/short tutorial for this?
ghost updated
8 years ago
-
Considering that we're getting more people helping us out on **hansonrobotics** code, I feel like I should share my plans publicly. Vytas assigned me to make the robot use its in-eye-cam when tracking…
-
**Is your feature request related to a problem? Please describe.**
Unless I missed it, meshroom outputs it's meshes in dimensionless units. It's easy enough to scale the output manually to be appr…
-
Hi I don't know how to solve the following problem
Traceback (most recent call last):
File "/home/dms/.config/blender/2.83/scripts/addons/b3d_mocap_import/load_mocap.py", line 1044, in execute
…
-
Hello,
I followed the instruction in documentation to download and install the addon to blender 2.8 but for some reason nothing changed after enabling the addon i cant see the gamerig layer on prop…
-
So at the moment I am working on exporting Player_Animation.sbfres from Zelda:BOTW.
So I have exported the skeleton as a '.dae' file and the animations as '.smd' files.
Once I import the skeleto…