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We frequently run Vive on machines with multiple video cards. Using DirectX11/Win 7, there are two ways to create the D3D11 device:
Simple way, supports primary device only:
` D3D11CreateDevice …
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Testing with USB MJPEG Camera.
Enable HW Decoder in 'stdafx.h', #define MF_DEVICEMFT_ENUM_HW_DECODERS 1
On Intel Meteor Lake platform,
if enable MEP (by default), CreateDecoderHW( ) ret…
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This format is useful for interop between NVRHI and some other APIs (in my case SDL). It would be useful to avoid custom code to translate pixel formats or having to "fake" the format via BGRA8.
BG…
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I have been trying to fix this issue for hours but I honestly have ran out of ideas, when I run it in Windowed mode it crashes instantly. It works fine in fullscreen but the downside is you can't alt-…
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```
We do have trace events for D3D9 CreateDevice calls, but we're lacking them on
D3D11. Also, now that ANGLE can handle UMA stats directly we can add histograms
to capture data from a wide cross-s…
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```
D:\Projects\Apps\Sanji.to\sanji>flutter run -d windows
Launching lib\main.dart on Windows in debug mode...
Building Windows application... 236.1s
√ Built bui…
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See https://www.allegro.cc/forums/thread/615451. The gist is that the system texture already provides a stable backup of the bitmap contents, and there's no need for Allegro to make yet another backup…
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I think that Left-Handed Coordinate System option for Direct3D applications doesn't work as expected. Its used to negate one column of LookAt matrix only, which doesn't quite do the trick, I believe. …
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### Bug description
It seems Lutris removes quotes from command line arguments passed to a Wine game (and maybe with other runners too? I haven't tested it). This causes issues with quoted argument…
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When applied to this shader:
https://github.com/mc-imperial/shader-compiler-bugs/blob/master/angle/front-end/invalid-subscript/shader.frag
ANGLE in Google Chrome Version 57.0.2987.110 (64-bit) g…