issues
search
NVIDIAGameWorks
/
nvrhi
MIT License
798
stars
93
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Fix compilation with exceptions disabled on MSVC and remove use of alloca
#58
AlpyneDreams
closed
1 month ago
2
Fix compilation with /std:c++20 and newer on MSVC
#57
AlpyneDreams
closed
1 month ago
2
Fail to compile nvrhi_d3d12
#56
hyblocker
closed
3 months ago
1
Fixing static_vector memory leak in validatePipelineBindingLayouts
#55
loopunit
closed
3 months ago
2
Unexpected nvrhi::utils::ClearDepthStencilAttachment() validation error
#54
chaoticbob
closed
4 months ago
0
Support indirect draw count buffers
#53
lawfuyang
opened
6 months ago
0
Seems Redundant loop in CommandList::writeBuffer in Vulkan Backend
#52
BlurryLight
closed
6 months ago
1
Why does vulkan have a separate device handle type?
#51
patrick-han
closed
5 months ago
2
Unresolved external symbols
#50
casool
closed
6 months ago
7
fix a small index error in bindComputeResourceSets
#49
BlurryLight
closed
7 months ago
0
Linking nvrhi and nvrhi_vk to a library produces errors when linking to an executable afterwards
#48
tlegoc
closed
7 months ago
5
Fixes for clang type error and logical expression warning
#47
SRSaunders
closed
7 months ago
2
clang error: No matching function for call to 'hash_combine'
#46
SRSaunders
closed
7 months ago
0
Vulkan header mismatch failures with statically linked (non-standalone) nvrhi library
#45
SRSaunders
closed
7 months ago
6
potential dangling resources in CommandListResourceStateTracker
#44
BlurryLight
closed
8 months ago
2
_SNORM format should be signed format in format-info.cpp
#43
BlurryLight
closed
8 months ago
1
Added dynamic stencil reference to command list
#42
01Pollux
closed
8 months ago
3
Vulkan's CommandList::copyTexture copies the entire region instead of slice.
#41
01Pollux
closed
9 months ago
1
Add BGRX8 format support
#40
null77
opened
11 months ago
1
[Question] Should Vulkan WriteTexture need vkFlushMappedMemoryRanges?
#39
BlurryLight
opened
11 months ago
0
wrong calculation for vulkan buffer 4-byte alignment in vkCmdUpdateBuffer
#38
BlurryLight
closed
11 months ago
1
Web Support (WebGL/WebGPU)
#37
ValorZard
opened
12 months ago
0
C API?
#36
crystalthoughts
opened
1 year ago
3
VertexBufferBinding slot seems not work
#35
BlurryLight
closed
1 year ago
4
Depth texture read/write transitions
#34
f6cd
closed
1 year ago
4
Add Third-party projects section to readme
#33
vbyrd
closed
1 year ago
5
Thread safety documentation
#32
f6cd
opened
1 year ago
1
Extend resource sharing
#31
h-mathias
closed
1 year ago
1
Help with push constants
#30
f6cd
closed
1 year ago
2
Shader resource arrays
#29
h-mathias
opened
1 year ago
2
Fixed AccelStruct destructor to clean up RTXMU resources
#28
Sirtsu55
closed
1 year ago
0
When building with RTXMU Acceleration Structure doesn't destroy vulkan objects after use
#27
Sirtsu55
closed
1 year ago
3
Fix typos in tutorial
#26
Sirtsu55
closed
1 year ago
2
Fix potential hit group export name corruption on D3D12.
#25
blueskythlikesclouds
closed
1 year ago
2
Extend existing drawIndirect by drawCount
#24
h-mathias
closed
1 year ago
2
Fix compute command list volatile buffer cache error.
#23
HuazyYang
closed
1 year ago
1
PSO recreation on frame buffer resize
#22
vancerm
closed
1 year ago
1
Tiled resource support
#21
HuazyYang
opened
1 year ago
0
Vulkan validation layer bufferDeviceAddress warning
#20
aleieng
closed
1 year ago
1
clearBufferUInt does not work on raw UAV buffers under DX11
#19
aleieng
closed
1 year ago
1
Fixed wrong miss shader group handles region size
#18
Huntlier
closed
1 year ago
2
Feature: occlusion queries
#17
Admer456
opened
2 years ago
0
static_assert missing error message
#16
h-mathias
closed
2 years ago
0
Support PushConstants[RootConstants] in raytracing SBT and VolatileSRV[Versioned RootShaderResourceView] for command list.
#15
HuazyYang
opened
2 years ago
1
Use DirectX-Headers
#14
h-mathias
closed
2 years ago
6
Use vulkan-hpp will definitely kill almost all performace of C++ compiling.
#13
HuazyYang
closed
1 year ago
5
Typo in header
#12
manuelk
closed
2 years ago
1
Add documentation on the GPU read-back process to the docs (texture/buffer/etc)
#11
JSandusky
closed
1 year ago
1
Added MemoryAllocateFlagsInfo for device address enabled buffers in VK
#10
tksgmsy
closed
2 years ago
2
Adding shared flags for D3D11 and 12 resources.
#9
tksgmsy
closed
2 years ago
5
Next