NVIDIAGameWorks / nvrhi

MIT License
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Fixed wrong miss shader group handles region size #18

Closed Huntlier closed 1 year ago

Huntlier commented 2 years ago

During shader binding table construction wrong array (with hit groups) was used to determine range size for miss shader group handles.

github-actions[bot] commented 2 years ago

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Huntlier commented 2 years ago

I have read the CLA Document and I hereby sign the CLA