NVRHI (NVIDIA Rendering Hardware Interface) is a library that implements a common abstraction layer over multiple graphics APIs (GAPIs): Direct3D 11, Direct3D 12, and Vulkan 1.2. It works on Windows (x64 only) and Linux (x64 and ARM64).
Key features:
NVRHI is used in several NVIDIA GameWorks SDKs:
Notable third-party projects using NVRHI:
Various early versions of NVRHI have been used in various projects created at NVIDIA, including:
NVRHI can be configured to be used a set of static libraries in CMake-based projects, or as a single dynamic library.
To include NVRHI into a CMake project as static libraries:
add_subdirectory(nvrhi)
directive to the parent CMakeLists.txt.nvrhi
for the interface headers, common utilities, and validation;nvrhi_d3d11
for DX11 (enabled when NVRHI_WITH_DX11
is ON
);nvrhi_d3d12
for DX12 (enabled when NVRHI_WITH_DX12
is ON
); andnvrhi_vk
for Vulkan (enabled when NVRHI_WITH_VULKAN
is ON
).To build NVRHI as a shared library (DLL or .so):
NVRHI_BUILD_SHARED
variable to ON
.See the programming guide and the tutorial.
NVRHI includes optional support for certain DX11 and DX12 extensions available through the NVAPI library. The library is not distributed with NVRHI but is available separately here.
To enable NVAPI support, extract the NVAPI SDK into the nvapi
subfolder of your main project and set the NVRHI_WITH_NVAPI
CMake variable to ON
.
The following extensions are supported:
NVRHI includes an optional integration of the RTXMU library. The library is included as a git submodule, and can be enabled with the NVRHI_WITH_RTXMU
CMake variable.
When RTXMU integration is enabled, all bottom-level ray tracing acceleration structures (BLAS'es) are managed by that library. All built BLAS'es that have the AllowCompaction
flag set are automatically compacted when ICommandList::compactBottomLevelAccelStructs
method is called. No other configuration is necessary.
NVRHI is licensed under the MIT License.